SIG: From BCIs to Cognitive Personal Informatics

CHI2022 - Tue 3rd May 2022 - 2:15pm New Orleans time

The Aims of the SIG

  1. To identify the size of this community
  2. To collectively identify and explicate the RQs and Topics of interest
  3. To establish a research agenda
  4. To plan future workshops and other events
Here's the Organisers to say a bit more about it!

SIG Outcome

view of CHI2022 SIG Miro Board [click on image to open board]

Taking Part

We believe the following communities are central to the future of consumer neurotechnology.

Physiological I/O and Psychology

Cognitive and neuroscience perspectives are critical for the discussion of personal cognitive informatics, because they ground what we understand happens in the brain, and what is practical or desirable to actually measure to make inferences.

Personal Informatics and Digital Health

The major change, as we move on from classifcation accuracy of various states, is to focus on personal informatics. A key challenge for the future of personal cognitive informatics is bringing in this expertise and prior knowledge at its early stages.

Neuroergonomics and The Future of Work

Managing a more cognitive future of work means better under- standing of our daily mental workload and better strategies for managing stress. We consider the understanding of healthy lifestyles, and good work/life balance, to be a critical view on the future of personal cognitive informatics.

NeuroEthics and Trust

The neuroethics feld concerns the ethical, legal, and social challenges that emerge through developments in neuroscience. We believe its a critical development for this area, that HCI researchers interested in trust, law, and ethics get involved with neuroethics.

Join in!

Register for CHI2022 in order to take part on the day!. Join in the discussion early by joining our Slack Community and fill in our pre-SIG survey. We'll have an active Miro Board for the day to help collabroate between virtual and in-person attendees.

Join our Slack

Pre-SIG Survey

Find in Schedule

Organisers


Max L. Wilson
is an associate professor in the MRL at Nottingham, focused on evaluating the mental workload involved in completing work tasks and created by diferences in user interfaces, using fNIRS. Max has also worked on brain-controlled movies that have toured around the world, using consumer brain devices. Max is also a member of the IEEE Brain NeuroEthics Committee.

Serena Midha
is a fnal year PhD student, focused on the measurement of brain data in everyday work and everyday life. Serena has a background in Psychology and Neuroimaging, and uses mixed methods in HCI to evaluate physiological data associated with work tasks, and qualitative data about people’s everyday experiences of mental workload.

Horia Maior
is an assistant professor in HCI with the School of Computer Science and the Horizon Digital Economy Institute at the University of Nottingham, with a focus on Mental Workload as Personal data, and the wider use of brain and physiological data in trustworthy autonomous systems, manufacturing, and other industry environments.

Anna Cox
is a professor of HCI in UCL Interaction Centre, in the Division of Psychology and Language Sciences. Anna’s research focuses on understanding the relationships between the design of information and communications technologies (ICTs) and behavioural outcomes, and leveraging these relationships in the design of novel interfaces and systems to support people in work.

Lewis Chuang
is a professor for “Humans & Technology” at TU Chemnitz. He holds a doctorate in behavioral neuroscience and em- ploys task analyses, physiological monitoring, psychophysics, and applied computational modelling to understand how we interact with digital technologies and automation.

Lachlan Urquhart
is a lecturer in Technology Law at the University of Edinburgh. He is an interdisciplinary researcher with an LL.B/LL.M in law, and a PhD in computer science. He works on the boundaries of law, computing, and ethics, focusing extensively on the technical, sociological, and interactional implications of living with interactive computing.